GDC 2011
                                                                      
                    
                                                1-Hour Video Game MBA
                
                                    
                        by Charlie Cleveland
                                                    (Unknown Worlds Entertainment)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                10 Lessons from 20 Years as an Entrepreneur: A Post-Mortem
                
                                    
                        by Don Daglow
                                                     
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                11th Annual Game Developers Choice Awards
                
                                    
                        by GDC 
                                                     
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                13th Annual Independent Games Festival Awards
                
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                15 Games in 15 Years
                
                                    
                        by Stone Librande
                                                    (EA/Maxis)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                A Debate: Are Social Games Legitimate? [SOGS Vision]
                
                                    
                        by Daniel James
                                                    (Three Rings)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                A Requirements Specification Template for Interactive Storytelling
                
                                    
                        by Ernest Adams
                                                    (International Hobo)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adapting the MMO to a Mobile Gaming Platform
                
                                    
                        by Cinco Barnes
                                                    (Spacetime Studios)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adaptive Order Independent Transparency: A Fast and Practical Approach t...
                
                                    
                        by Marco Salvi
                                                    (Intel Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Adding Realism to Environmental Reverberation Using Convolution: Are We ...
                
                                    
                        by Francois Thibault
                                                    (Audiokinetic Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Advanced Visual Effects with DirectX 11
                
                                    
                        by Evan Hart
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                After Success: Growing as an App Developer
                
                                    
                        by Arash Keshmirian
                                                    (Limbic Software)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL
                
                                    
                        by Rez Graham
                                                    (Electronic Arts (Sims Division))
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Navigation: It's Not a Solved Problem - Yet
                
                                    
                        by James Anhalt
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Pr0n: Maximum Exposure of Your Debug Info!
                
                                    
                        by Brian Schwab
                                                    (Blizzard Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                AI Unplugged: How Experienced Devs Think Through AI
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: Light and Dark
                
                                    
                        by Saku Lehtinen
                                                    (Remedy Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ALAN WAKE: The Writer Who Made Us Rewrite Our Engine
                
                                    
                        by Markus Maki
                                                    (Remedy Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Alternative Business Models with Downloadable Games (DLG) and Downloadab...
                
                                    
                        by Geoffrey (GZ) Zatkin
                                                    (Electronic Entertainment Design and Research)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                An Apology for Roger Ebert
                
                                    
                        by Brian Moriarty
                                                    (Worcester Polytechnic Institute)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ANGRY BIRDS - An Entertainment Franchise in the Making
                
                                    
                        by Peter Vesterbacka
                                                    (Rovio)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Animating NPC's in UNCHARTED
                
                                    
                        by John Bellomy
                                                    (Naughty Dog)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Anti-aliasing from a Different Perspective
                
                                    
                        by Dmitry Andreev
                                                    (LucasArts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Applifier Postmortem: From Zero to 55M Users in 100 Days [SOGS Business]
                
                                    
                        by Jussi Laakkonen
                                                    (Applifier)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Approximating Translucency for a Fast, Cheap and Convincing Subsurface S...
                
                                    
                        by Colin Barre-Brisebois
                                                    (Electronic Arts Montreal)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Boot Camp
                
                                    
                        by Scott Selfon
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Essentials for Producers
                
                                    
                        by Brian Schmidt
                                                    (Brian Schmidt Studios, LLC)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Audio Localization: What You Need to Know
                
                                    
                        by Garry Taylor
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Auto-Tuning Chopin in Stacking Audio Design!
                
                                    
                        by Brian Min
                                                    (Doublefine Productions)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Automated Level of Detail Generation for HALO: REACH
                
                                    
                        by Xi Wang
                                                    (Bungie LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Basically, We Sold Our Souls: The Art Implementation of INFINITY BLADE
                
                                    
                        by Geremy Mustard
                                                    (Chair Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Behavioral Economics and Social Games [SOGS Business]
                
                                    
                        by David Botkin
                                                    (Playdom)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Between 4 Ears: SPLINTER CELL: CONVICTION Co-op Sound Strategies
                
                                    
                        by Olivier Girard
                                                    (Ubisoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Beyond Credit Cards: Localized Payment Strategies For a Global Business ...
                
                                    
                        by David Cole
                                                    (DFC Intelligence)
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Beyond Horror: Art Directing DEAD SPACE 2
                
                                    
                        by Ian Milham
                                                    (Electronic Arts Redwood Shores)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Bigger Isn't Always Better: Sophisticated Thinking about Working with Li...
                
                                    
                        by Jason Poss
                                                    (Sarawak Songs)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Biofeedback in Gameplay: How Valve Measures Physiology to Enhance Gaming...
                
                                    
                        by Mike Ambinder
                                                    (Valve Software)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Break It Down! How Harmonix and Kinect Taught the World to Dance; The De...
                
                                    
                        by Matt Boch
                                                    (Harmonix Music)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Breaking into AAA Game development: Ask the Pros
                
                                    
                        by Robin Hunicke
                                                    (thatgamecompany)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Bringing a Design Culture to Social Games Developers: Trial 
and Error ...
                
                                    
                        by Bernie Yee
                                                    (Episode Technologies)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Building Cloud Services for Mobile Titles with Minimum Effort
                
                                    
                        by Allan Murphy
                                                    (Microsoft)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Building Next-gen 3D Android Games with Snapdragon's Adreno GPU (Present...
                
                                    
                        by Mitri Bautista Wiberg
                                                    (Polarbit)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Building Open Worlds Faster: the Volition Way
                
                                    
                        by Jason Hayes
                                                    (Volition / THQ)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Building Strategy Games for Mobile Devices
                
                                    
                        by Rade Stojsavljevic
                                                    (Jet Set Games)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Care and Feeding of Your Independent Game Studio
                
                                    
                        by Arthur Humphrey
                                                    (Last Day of Work)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Cash Flow for Keflings
                
                                    
                        by Lane Kiriyama
                                                    (Wahoo Studios, Inc.)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Casual Moods: Creating Sound and Music for a Booming Field
                
                                    
                        by Sean Beeson
                                                    (Sean Beeson Studios)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Changing the Way We Make Games: Lessons Learned in the Transition from 
...
                
                                    
                        by Vijay Thakkar
                                                    (Zynga With Friends)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Chasing Wonder: The Future of Engagement
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Cinematic Character Lighting in STAR WARS: THE OLD REPUBLIC
                
                                    
                        by Ben Cloward
                                                    (Bioware)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                CITY OF WONDER: Postmortem [SOGS Design]
                
                                    
                        by Scott Jon Siegel
                                                    (Playdom)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - BEJEWELED
                
                                    
                        by Jason Kapalka
                                                    (PopCap Games)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - DOOM
                
                                    
                        by Tom Hall
                                                    (Loot Drop)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - ELITE
                
                                    
                        by David Braben
                                                    (Frontier Developments)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - MANIAC MANSION
                
                                    
                        by Ron Gilbert
                                                    (Double Fine Productions)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - MARBLE MADNESS
                
                                    
                        by Mark Cerny
                                                    (Cerny Games)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - OUT OF THIS WORLD/ANOTHER WORLD
                
                                    
                        by Eric Chahi
                                                    (Ubisoft)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - PAC-MAN
                
                                    
                        by Toru Iwatani
                                                    (Namco)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - PITFALL!
                
                                    
                        by David Crane
                                                     
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - POPULOUS
                
                                    
                        by Peter Molyneux
                                                    (Lionhead Studios)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem - RAID ON BUNGELING BAY
                
                                    
                        by Will Wright
                                                    (StupidFunClub)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Classic Game Postmortem: PRINCE OF PERSIA
                
                                    
                        by Jordan Mechner
                                                     
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Click Zen: Zynga's Evolution from FARMVILLE to CITYVILLE [SOGS Business]
                
                                    
                        by Mark Skaggs
                                                    (Zynga)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Cloning Social Games - Nothing New Here - Or Is There?
                
                                    
                        by Sean Kane
                                                    (Pillsbury Winthrop Shaw Pittman LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Cloud Gaming: 10x the Audience for your PC games (Presented by Gaikai)
                
                                    
                        by Nanea Reeves
                                                    (Gaikai)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Commerce Platform Economics: Analysis Behind Informed Build or Buy Decis...
                
                                    
                        by Michael Herndon
                                                    (Digital River)
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Community Management: Efficiencies and Economies of Scale [SOGS Essentials]
                
                                    
                        by Richard Weil
                                                    (Metaverse Mod Squad)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Composer Challenge GDC 2011
                
                                    
                        by Lennie Moore
                                                    (3l33t Music)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Creating a Social, Location-based Smartphone Game in 5 Weeks
                
                                    
                        by Jennie Lees
                                                    (Google)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Creating an Emotional Rollercoaster in HEAVY RAIN
                
                                    
                        by David Cage
                                                    (Quantic Dream)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Creating Satisfying Combat Experiences at Insomniac Games
                
                                    
                        by Joel Goodsell
                                                    (Insomniac Games)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Creating Your Building Blocks: Modular Component AI Systems
                
                                    
                        by Alex Champandard
                                                    (AiGameDev.com)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                CRYSIS 2: Getting More Interactivity out of Animation-Data
                
                                    
                        by Ivo Herzeg
                                                    (Crytek)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Culling the Battlefield: Data Oriented Design in Practice
                
                                    
                        by Daniel Collin
                                                    (EA DICE)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Data Analysis on Player Behavior in EVE ONLINE
                
                                    
                        by Eyjolfur Gudmundsson
                                                    (CCP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                DEAD RISING 2: How Real-time Game Integrated Tools Saved the Audio Team
                
                                    
                        by Jason Jarvis
                                                    (Capcom Game Studio Vancouver)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                DEAD SPACE 2 Musical Postmortem
                
                                    
                        by Jason Graves
                                                    (Jason Graves Music, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Debugging Python into Maya
                
                                    
                        by Cyrille Fauvel
                                                    (AUTODESK)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Deeper Problems, Deeper Gamification: Solving Hard Real-world Problems w...
                
                                    
                        by Seth Cooper
                                                    (University of Washington)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Delivering Demand-Based Worlds with Intel SSDs (Presented by Intel)
                
                                    
                        by Dave Lang
                                                    (Iron Galaxy Studios, LLC.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Design and Execute the Optimal Monetization Strategy by Game Profile (Pr...
                
                                    
                        by Chris Early
                                                    (Ubisoft)
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Design in Detail: Tuning the Muzzle Velocity of the Plasma Rifle Bolt on...
                
                                    
                        by Jaime Griesemer
                                                    (Bungie)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Development Process of Nintendo 3DS
                
                                    
                        by Hideki Konno
                                                    (Nintendo)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                DONKEY KONG: Swinging Across Oceans
                
                                    
                        by Aaron Walker
                                                    (Retro Studios)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Dynamic Range and Mix Levels - Where We're at in 2011
                
                                    
                        by Tom Hays
                                                    (Technicolor Interactive)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Dynamic Resolution Rendering (Presented by Intel)
                
                                    
                        by Doug Binks
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Dynamics: The State of the Art
                
                                    
                        by Clint Hocking
                                                    (LucasArts)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Effective Marketing of the Freemium Model Across Platforms
                
                                    
                        by Mike Breslin
                                                    (Glu Mobile)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Emerging Issues in Game Dev Deals - Building on the Present as We Careen...
                
                                    
                        by David S Rosenbaum
                                                    (Law Offices of David S Rosenbaum)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Emerging Technologies Review [SOGS Tech]
                
                                    
                        by Vladimir Vukicevic
                                                    (Mozilla Corporation)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                EpicWin - Doing Good With a Social Game
                
                                    
                        by Tak Fung
                                                    (Supermono Limited)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Essential Steps to Starting a New Dev Studio
                
                                    
                        by Jim Charne
                                                    (Law Offices James I Charne)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Experimental Game AI: Live Demos of Innovation
                
                                    
                        by Michael Mateas
                                                    (University of California, Santa Cruz)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Experimental Gameplay Sessions
                
                                    
                        by Frank Lantz
                                                    (Area/Code/Zynga)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Experimenting Your Way to Learning and Success: Applying Lean Startup Pr...
                
                                    
                        by James Birchler
                                                    (IMVU, Inc.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Fast and Efficient Facial Rigging in GEARS OF WAR 3
                
                                    
                        by Jeremy Ernst
                                                    (Epic Games)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Faster, Better, Cheaper: Pushing the Artistic Bar in Portable Game Devel...
                
                                    
                        by Nathan Phail-Liff
                                                    (Ready At Dawn Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Faulty Thinking: Becoming a Better Producer by Understanding 
Faults in...
                
                                    
                        by Chuck Hoover
                                                    (Schell Games)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Fighting Real Time
                
                                    
                        by Jacky Mallett
                                                    (CCP)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Finding Your Way with Havok AI (Presented by Havok)
                
                                    
                        by Chris Elion
                                                    (Havok)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Five Cheats for Understanding Game Metrics
                
                                    
                        by Lauren Bigelow
                                                    (WeeWorld)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Flirting with the Dark Side: Scripting and AI
                
                                    
                        by Damian Isla
                                                    (Moonshot Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Footsteps - An Informal Sound Study
                
                                    
                        by Damian Kastbauer
                                                    (Bay Area Sound)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Forensic Debugging: How to Autopsy, Repair, and Reanimate a 
Release-bu...
                
                                    
                        by Elan Ruskin
                                                    (Valve Corporation)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Four Epic Legal Battles Coming to a Court Near You - Be Prepared: Gambli...
                
                                    
                        by Vincent Scheurer
                                                    (Sarassin LLP)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Four Guns West
                
                                    
                        by Chuck Russom
                                                    (Chuck Russom FX)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                From AAA to Indie: Three Start-Up Stories
                
                                    
                        by Jake Kazdal
                                                    (Haunted Temple Studios)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                From College to Industry: 20 Lessons for Getting the Most out of Your Ea...
                
                                    
                        by Jeff Ward
                                                    (Fire Hose Games)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                From MYTH to HALO: Marty O'Donnell's Adventures with Adaptive Audio, Cre...
                
                                    
                        by Marty O'Donnell
                                                    (Bungie)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                From Student to Start Up: Case Studies
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Funding Development: How to Raise Money if You're Not a Social Games Dar...
                
                                    
                        by Aaron Isaksen
                                                    (Indie Fund)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Game Design by Accidents
                
                                    
                        by Steph Thirion
                                                    (Game Designer)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Game Design in the Coffee. Lovable Game Design by SWERY
                
                                    
                        by Hidetaka 'Swery' Suehiro
                                                    (ACCESSGAMES Inc)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                GameJamification  [SGS Gamification]
                
                                    
                        by Ben Sawyer
                                                    (Digitalmill)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Games on Smart TVs: Lessons Learned from the Development of GoogleTV  [S...
                
                                    
                        by Ian Ni-Lewis
                                                    (Google)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Games on TV: Evolution or Revolution?
                
                                    
                        by David Mariner
                                                    (NDS Denmark ApS)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Gamification 201 - 60 Tactics in 60 Minutes [SGS Gamification]
                
                                    
                        by Molly Kittle
                                                    (Bunchball)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                GANG Demo Derby: Music
                
                                    
                        by Chuck Doud
                                                    (SCEA)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                GANG Demo Derby: Sound Design
                
                                    
                        by Tim Larkin
                                                    (Valve Software)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                GDC Microtalks 2011: One Hour, Ten Speakers, Hundreds of Fun New Ideas
                
                                    
                        by David Jaffe
                                                    (Eat Sleep Play)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Getting Great Dialogue Through Improvisation
                
                                    
                        by Tom Keegan
                                                    (TomK Productions)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Getting the Best Out of Your Talent: Achieving Quality Performances in G...
                
                                    
                        by Keith Arem
                                                    (PCB Productions)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Getting Your Games onto the BlackBerry PlayBook Tablet (Presented by Bla...
                
                                    
                        by John Thomas
                                                    (BlackBerry)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Green Light! Persuasion Skills to Put and Keep Your Project in the Fast ...
                
                                    
                        by Richard Butterfield
                                                    (Butterfield Speaks)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Hakkar's Corrupted Blood Plague: How an Outbreak in WoW is Helping Epide...
                
                                    
                        by Nina H. Fefferman
                                                    (Rutgers University)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                HALO: REACH Effects Tech
                
                                    
                        by Chris Tchou
                                                    (Bungie LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Healthy Microtalks [SGS Health]
                
                                    
                        by Ben Sawyer
                                                    (Digitalmill)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Hotspots, FLOPS, and uOps: To-The-Metal CPU Optimization (Presented by I...
                
                                    
                        by Stan Melax
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                How Art Was Used to Create a Unique Cinematic Experience in HEAVY RAIN
                
                                    
                        by Christophe Brusseaux
                                                    (Quantic Dream)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                How Art Was Used to Create a Unique Cinematic Experience in HEAVY RAIN
                
                                    
                        by Christophe Brusseaux
                                                    (Quantic Dream)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                How IUGO Rose Above the Noise and Became a Successful Indie Studio
                
                                    
                        by Sarah Thomson
                                                    (IUGO Mobile Entertainment)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                How to Secure a Deal: Real Answers to Real Questions
                
                                    
                        by Philip Oliver
                                                    (Blitz Games Limited)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                How to Survive the Inevitable Enslavement of Developers by 
Facebook  [...
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                How to Win the IGF in 15 Weeks or Less
                
                                    
                        by Andy Schatz
                                                    (Pocketwatch Games)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                HTML5: The New UI Library for Games
                
                                    
                        by Chad Austin
                                                    (IMVU)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Hyperlocal Game Design: Connecting Social Currency to Real World Currenc...
                
                                    
                        by Kati London
                                                    (Area/Code/Zynga)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                I Shot You First: Networking the Gameplay of HALO: REACH
                
                                    
                        by David Aldridge
                                                    (Bungie LLC)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Identifying New Talent in Turbulent Times
                
                                    
                        by Ian Livingstone
                                                    (Eidos)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Implementation and Application of the Real-Time Procedural Helper-Joint ...
                
                                    
                        by Ju Bok Kim
                                                    (Nexon)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                In Days of Yore
                
                                    
                        by Chris Crawford
                                                    (Storytron)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Increase your FPS with CPU Onload (Presented by Intel)
                
                                    
                        by Joshua Doss
                                                    (Intel)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Indie Fund: Lessons from the First Year
                
                                    
                        by Nathan Vella
                                                    (Capybara Games)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Industry Lessons Learned and Applying Them to the Road Ahead
                
                                    
                        by Cliff Bleszinski
                                                    (Epic Games)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                INFINITY BLADE: How We Made a Hit, What We Learned, and Why You Can Do i...
                
                                    
                        by Donald Mustard
                                                    (ChAIR Entertainment Group)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Interactive Music Scoring Methods for MASS EFFECT 2
                
                                    
                        by Jack Wall
                                                    (Wall of Sound, Inc.)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Intuition vs Metrics: How Social Game Design Has Evolved  [SOGS Design]
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                IP and Brands: 4 Postmortems  [SOGS Business]
                
                                    
                        by CJ Wolf
                                                    (iWin)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Iterating on a Dynamic Camera System
                
                                    
                        by Phil Wilkins
                                                    (SCEA Santa Monica)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Iterating Realistic Human Rendering: Boxers in FIGHT NIGHT CHAMPION
                
                                    
                        by Vicki Ferguson
                                                    (Electronic Arts)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Keep it Together: Encouraging Cooperative Behavior During Co-
op Play
                
                                    
                        by Patrick Redding
                                                    (Ubisoft Toronto)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Killer Portfolio or Portfolio Killer: Advice from Industry Artists (Part 1)
                
                                    
                        by Greg Foertsch
                                                    (Firaxis Games)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Know What's Right: Understanding (and Profiting from) Music Rights
                
                                    
                        by Brian Schmidt
                                                    (Brian Schmidt Studios, LLC)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Launching Great Features on the Frontier of Social Games
                
                                    
                        by Brian Reynolds
                                                    (Zynga)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Lay of the Land: Smarter AI Through Influence Maps
                
                                    
                        by Damian Isla
                                                    (Moonshot Games)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                LEAGUE OF LEGENDS Postmortem -- Beta, Launch and Beyond [SOGS Design]
                
                                    
                        by Tom Cadwell
                                                    (Riot Games)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Leave Enough Room: Design that Supports Player Expression
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Lessons Learned in Music Development: BRUTAL LEGEND, BIOSHOCK and DESTRO...
                
                                    
                        by Emily Ridgway
                                                    (Double Fine Productions/Emily Industries)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Lessons Learned in Successfully Marketing Games on PSN/XBLA and PC Digit...
                
                                    
                        by James Brooksby
                                                    (doublesix)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Level Design in a Day: Best Practices from the Best in the 
Business
                
                                    
                        by Neil Alphonso
                                                    (Splash Damage)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Level Design in a Day: Best Practices from the Best in the 
Business
                
                                    
                        by Neil Alphonso
                                                    (Splash Damage)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Levelshop: From Grid Paper to Playable, Whiteboxes on Demand from 2d Dra...
                
                                    
                        by Harvey Fong
                                                    (Bioware)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Life and Death and Middle Pair: Go, Poker and the Sublime
                
                                    
                        by Frank Lantz
                                                    (Area/Code/Zynga)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Lighting the Apocalypse: Rendering Techniques for RED FACTION: ARMAGEDDON
                
                                    
                        by Mike Flavin
                                                    (Volition, Inc.)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Lighting You Up in BATTLEFIELD 3
                
                                    
                        by Kenny Magnusson
                                                    (DICE)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Listening to the Gamer: Getting Speech Recognition in Games Right
                
                                    
                        by Jason Hewitt
                                                    (Microsoft)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Living Crowds: AI & Animation in ASSASSIN'S CREED: BROTHERHOOD
                
                                    
                        by Nicolas Barbeau
                                                    (Ubisoft)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Living in a Stressful World: Real-time Stress Calculation for Destroyabl...
                
                                    
                        by Eric Arnold
                                                    (Volition)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Making Game Trailers: Cost-effective Results for All Budgets
                
                                    
                        by Tim Roe
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Mega Meshes - Modeling, Rendering and Lighting a World Made of 100 Billi...
                
                                    
                        by Ben Sugden
                                                    (Lionhead Studios)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Message Queuing on a Large Scale: IMVU's Stateful Event 
Architecture
                
                                    
                        by Jon Watte
                                                    (IMVU)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                MILLIONAIRE CITY - The Story Behind the Numbers  [SOGS Design]
                
                                    
                        by Jason Loia
                                                    (Digital Chocolate)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Mobile Augmented Reality - What's Possible (Presented by Qualcomm)
                
                                    
                        by Jay Wright
                                                    (Qualcomm)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Monetizing Games on Devices: Intel's AppUp 'Stores on Store' Model (Pres...
                
                                    
                        by Scott Crabtree
                                                    (Intel)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Monetizing International Audiences: Asia & Latin America  [SOGS Business]
                
                                    
                        by James Gwertzman
                                                    (PopCap Games, Inc.)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Monster Teams: How One Producer Tamed the Beast and Lives to Tell About It
                
                                    
                        by Alex Parizeau
                                                    (Ubisoft Toronto)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                More Pirates on a Burning Ship and Other Leadership Challenges
                
                                    
                        by Laura Fryer
                                                    (WB Games Seattle)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Multicore Memory Management Technology in MORTAL KOMBAT
                
                                    
                        by Adisak Pochanayon
                                                    (Netherrealm Studios (WB Games Chicago))
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Multivariate Testing and Game Design:  Methodology, Metrics, and Avoidin...
                
                                    
                        by Henry Stern
                                                    (Zynga)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                My Avatar: Quantified Self Meets Behavior-Change Games  [SGS Health]
                
                                    
                        by BJ Fogg
                                                    (Stanford University Persuasive Technology Lab)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Nature or Nurture: The Art Culture Panel
                
                                    
                        by Keith Self-Ballard
                                                    (Volition, Inc.)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Navigation in Insomniac Engine
                
                                    
                        by Reddy Sambavaram
                                                    (Insomniac Games Inc)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                NBA JAM 2010 - Bringing Back the BOOMSHAKALAKA!
                
                                    
                        by Trey Smith
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                New Challenges in MMO Localization: The GUILD WARS Franchise Revealed
                
                                    
                        by Adam Vance
                                                    (ArenaNet)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                New Technology and New Interfaces: Localizing Video Games for Kinect
                
                                    
                        by Kate Edwards
                                                    (Englobe)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Next Generation Portable Platform (Presented by SCEA)
                
                                    
                        by David Coombes
                                                    (SCEA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                No Explanation Necessary: Minimizing Exposition in Games
                
                                    
                        by Jeremy Bernstein
                                                    (Electric Entertainment)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                No Freaking Respect! Social Game Developers Rant Back
                
                                    
                        by Eric Zimmerman
                                                     
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                NVIDIA Parallel Nsight: Accelerating GPU Development in BioWare's DRAGON...
                
                                    
                        by Jeffrey Kiel
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                NVIDIA Tegra: Zooming to Bang Bang Racing & Next-Gen Mobile Gaming (Pres...
                
                                    
                        by Lars Bishop
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ONE FALLS FOR EACH OF US: The Prototyping of Tragedy
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Paying to Win? BATTLEFIELD HEROES, Virtual Goods and Selling Gameplay Ad...
                
                                    
                        by Ben Cousins
                                                    (Easy (EA))
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                PC Gaming's Global Value Propositions
                
                                    
                        by Matt Ployhar
                                                    (Intel)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                People in Your Pocket: High-Quality AI on Mobile Devices
                
                                    
                        by Andrew Stern
                                                    (ngmoco)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Performance Marketing and Social Gaming
                
                                    
                        by Rajeev Behera
                                                    (Playdom)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Jim Van Verth
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Jim Van Verth
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Jim Van Verth
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Physics for Game Programmers
                
                                    
                        by Jim Van Verth
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Pioneers, Promise & Possibilities: Fitting Together Videogames & Health ...
                
                                    
                        by Paul Tarini
                                                    (Robert Wood Johnson Foundation)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Player-Driven Stories: How Do We Get There?
                
                                    
                        by Kent Hudson
                                                    (LucasArts)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Power Python Development for Maya
                
                                    
                        by Jason Parks
                                                    (Sony Online Entertainment)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Practical Occlusion Culling on PS3
                
                                    
                        by Will Vale
                                                    (Second Intention Limited)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Producer Boot Camp
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Prototype Through Production: Pro Guitar in ROCK BAND 3
                
                                    
                        by Jason Booth
                                                    (Harmonix Music Systems)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                PS3 & Xbox360 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 2
 Exploring the '...
                
                                    
                        by Hiroshi Matsuyama
                                                    (Cyber Connect 2)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                PS3 and NDS, the Two Extreme FINAL FANTASY Series
                
                                    
                        by Mitsuto Suzuki
                                                    (Square Enix)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Psychoacoustic Real-Time Mixing: Seven Secrets You Need to Know
                
                                    
                        by John Byrd
                                                    (Gigantic Software)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Punching Above Your Weight: Small Art Teams, Big Games
                
                                    
                        by Tim Appleby
                                                    (SplashDamage)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Rapid-Fire Indies
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Realistic and Interactive Clothing in Epic Games' Samaritan Demo Using N...
                
                                    
                        by Dane Johnston
                                                    (NVIDIA)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Recruit Profitable Players through Advanced Multi-Channel Marketing Meth...
                
                                    
                        by Min Kim
                                                    (Nexon America Inc.)
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Remaking the WORLD OF WARCRAFT through CATACLYSM
                
                                    
                        by Tom Chilton
                                                    (Blizzard Entertainment)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                REPLICA ISLAND: Building a Successful Android Game
                
                                    
                        by Chris Pruett
                                                    (Google)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Retain Your Customers by Letting Go: Fixing the Short Term Tactics that ...
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Revenue Recognition: Game Design and System Implications of Virtual Econ...
                
                                    
                        by Christina Sawyer
                                                    (ngmoco:))
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Scaling Social Games: What Game Development Can Learn from the Cloud [SO...
                
                                    
                        by Dan Borthwick
                                                    (Playfish)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Scoping Success
                
                                    
                        by Rod Fergusson
                                                    (Epic Games)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Seven Ways a Video Game Can Be Moral
                
                                    
                        by Richard Rouse III
                                                    (Ubisoft Montreal)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Smart Gamification: Virtual Systems Shaping the Physical World  [SOGS De...
                
                                    
                        by Brian Morrisroe
                                                    (Booyah)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Social & Online Game Design 2010: A Year in Review  [SOGS Design]
                
                                    
                        by Juan Gril
                                                    (Joju Games)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Social Genetics: The Demographics and Affinities of Facebook Gamers [SOG...
                
                                    
                        by Nick Berry
                                                    (DataGenetics)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Social Mechanics for Social Games [SOGS Design]
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Social Network Games in Retrospective - Are We Being Social? [SOGS Essen...
                
                                    
                        by Patricia Pizer
                                                    (Consultant)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Social Speed - Improving Flash Performance for Social Games [SOGS Tech]
                
                                    
                        by Amitt Mahajan
                                                    (Zynga)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Sound Synthesis in CRACKDOWN 2 and Wave Acoustics for Games
                
                                    
                        by Nikunj Raghuvanshi
                                                    (Microsoft Research)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Spectacular Specular: LEAN and CLEAN Specular Highlights
                
                                    
                        by Dan Baker
                                                    (Firaxis)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
                
                                    
                        by Christina Coffin
                                                    (DICE)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Staffing the Extras: Creating Convincing Background Character AI
                
                                    
                        by Paul Kruszewski
                                                    (Grip Entertainment)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Stealing Sound: The Application of Generative Music
                
                                    
                        by Paul Weir
                                                    (Eidos Montreal)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Stereoscopic 3D Demystified: From Theory to Implementation in STARCRAFT ...
                
                                    
                        by Dominic Filion
                                                    (Blizzard Entertainment)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Strategies for Firefighting Troubled Projects
                
                                    
                        by Adrian Hawkins
                                                    (Kuju Entertainment Ltd.)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Strategy Games: The Next Move
                
                                    
                        by Ian Fischer
                                                    (Robot Entertainment)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Taking the Purple Pill: Lessons Learned Building a Platform for Social A...
                
                                    
                        by Terrance Cohen
                                                    (Ogmento)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Tales from the Trenches: Startup Advice from a Vet
                
                                    
                        by Matt Small
                                                    (Vector Unit)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Tapping Into Innovation - Strategies for Developing Successful Apps
                
                                    
                        by Ge Wang
                                                    (Smule)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Team Meat Presents: SUPER MEAT BOY, A Team Meat Meatmortem
                
                                    
                        by Edmund McMillen
                                                    (Cryptic Sea)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Technical Artist Boot Camp: Lessons in How to Create and Be an 
Effecti...
                
                                    
                        by Steve Theodore
                                                    (Undead Labs)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Technical Artist Boot Camp: Lessons in How to Create and Be an 
Effecti...
                
                                    
                        by Steve Theodore
                                                    (Undead Labs)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Animation of HALO REACH: Raising the Bar
                
                                    
                        by Joe Spataro
                                                    (Bungie)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Dynamics Behind Online Marketing for the Gaming Industry (Presented ...
                
                                    
                        by Joe McCormack
                                                    (Adotomi Agency)
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Environment is the Orchestra: Soundscape Composition in LIMBO
                
                                    
                        by Martin Stig Andersen
                                                    (Playdead)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Failure Workshop
                
                                    
                        by Chris Hecker
                                                    (definition six, inc.)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Fantasy of Labor: How Social Games Create Meaning [SOGS Design]
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Full Spelunky on SPELUNKY XBLA
                
                                    
                        by Derek Yu
                                                    (Independent)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Fun in Blending Digital and Real Worlds
                
                                    
                        by Keith Lee
                                                    (Booyah)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Future is Now: Why Japan's Mobile Market is a Leading Indicator
                
                                    
                        by Neil Young
                                                    (ngmoco:))
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Game Design Challenge 2011: Bigger than Jesus
                
                                    
                        by Eric Zimmerman
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Game Design of STARCRAFT II: Designing an E-Sport
                
                                    
                        by Dustin Browder
                                                    (Blizzard Entertainment)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Great Experiment: Finding the Right Mix of Payment Models  (Presente...
                
                                    
                        by Ketan Babaria
                                                    (PayPal)
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Great Gamification Debate!  [SGS Gamification]
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Humble Indie Bundle
                
                                    
                        by John Graham
                                                    (Wolfire Games)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Identity Bubble - A Design Approach to Character and Story Development
                
                                    
                        by Matthias Worch
                                                    (LucasArts)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Journey to Creating SHANK
                
                                    
                        by Jamie Cheng
                                                    (Klei Entertainment)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Loner: Why Some People Play MMOs Alone
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Multilingual Audio Mystery Tour
                
                                    
                        by Andrea Ballista
                                                    (Binari Sonori s.r.l)
                                            
                                
                Localization Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Next Steps of Indie: Four Perspectives
                
                                    
                        by Luke Schneider
                                                    (Radiangames)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Next Steps of Indie: Four Perspectives
                
                                    
                        by Luke Schneider
                                                    (Radiangames)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The ngmoco:) Live Team Playbook: Life After Launch
                
                                    
                        by Caryl Shaw
                                                    (ngmoco:))
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Player-Shaped Hole: Allowing for Both Narrative and Story
                
                                    
                        by Richard Dansky
                                                    (Red Storm)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Science of Play Testing: EA's Methods for User Research
                
                                    
                        by Veronica Zammitto
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Secret (Art) History of Games
                
                                    
                        by John Sharp
                                                    (Savannah College of Art and Design-Atlanta)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                THE SIMS 3 Create-a-Sim User Experience
                
                                    
                        by Sammi Kim
                                                    (Electronic Arts)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Story of CAVE STORY
                
                                    
                        by Daisuke 'Pixel' Amaya
                                                    (Independent)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Prese...
                
                                    
                        by Bryan Dudash
                                                    (NVIDIA)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                This Is Your Brain on Game Development
                
                                    
                        by Scott Crabtree
                                                    (Intel Corporation)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Tips for Networking with the Pros
                
                                    
                        by Christian Allen
                                                    (WB Games)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Top 7 Social Metrics for 2011  [SOGS Essentials]
                
                                    
                        by Albert Lai
                                                    (Kontagent)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Tracking Player Engagement and Radically Improving Monetization
                
                                    
                        by John Shedletsky
                                                    (ROBLOX)
                                            
                                
                Business and Management
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Turing Tantrums: AI Developers Rant!
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Turning Data Into Better Social Games [SOGS Essentials]
                
                                    
                        by David Stern
                                                    (Playfish)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Turning Depression into Inspiration
                
                                    
                        by Michael Todd
                                                    (Spyeart.com)
                                            
                                
                Independent Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Turning Mobile Games into Moneymakers: Google's Charles Yim Interviews T...
                
                                    
                        by Charles Yim
                                                    (Google)
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Ultimate Customization in Character Creation - Challenges and Innovations
                
                                    
                        by Brad Stokan
                                                    (Cryptic Studios)
                                            
                                
                Visual Arts
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Understand the Game Market, Predict the Future (Presented by Digital River)
                
                                    
                        by Colin Sebastian
                                                    (Lazard Capital Markets)
                                            
                                
                Monetization: Sponsored
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Using Randomness in AI: Both Sides of the Coin
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                AI Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Using Your Friends: Identifying the Top Interaction Mechanics in Current...
                
                                    
                        by Mia Consalvo
                                                    (MIT, Comparative Media Studies)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Video Game Play as Nightmare Protection [SGS Health]
                
                                    
                        by Jayne Gackenbach
                                                    (Grant MacEwan University)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Video Games Turn 25: A Historical Perspective and Vision for the Future
                
                                    
                        by Satoru Iwata
                                                    (Nintendo Co., Ltd.)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                VO Session LIVE!!!
                
                                    
                        by Michael Csurics
                                                    (2K Marin)
                                            
                                
                Audio
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                We Don't Need No Stinkin' Badges: How to Re-invent Reality Without Gamif...
                
                                    
                        by Jane McGonigal
                                                    (Social Chocolate)
                                            
                                
                Serious Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                What Can Video Games Learn from CCG's?
                
                                    
                        by Skaff Elias
                                                    (Three Donkeys LLC)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                What Makes a Game a Home Run Hit or Miss: Postmortems from HOMERUN BATTL...
                
                                    
                        by Taeick Chang
                                                    (com2us)
                                            
                                
                GDC Smartphone Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                What's the Story Morning Glory? [SOGS Design]
                
                                    
                        by Kenny Shea Dinkin
                                                    (Independent)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                XBLIG Success Stories - How to Make the Best of Microsoft's Self-publish...
                
                                    
                        by Brandon Sheffield
                                                    (Game Developer Magazine)
                                            
                                
                Game Career Seminar
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Your Best Weapon Is Your Community! How to Create a Social Ecosystem Acr...
                
                                    
                        by Chris Bruce
                                                    (Sony Computer Entertainment Europe)
                                            
                                
                Production
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Yu Suzuki's Gameworks: A Career Retrospective
                
                                    
                        by Mark Cerny
                                                    (Cerny Games)
                                            
                                
                Game Design
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                Zigging While Others Zag - KINGDOMS OF CAMELOT Postmortem [SOGS Design]
                
                                    
                        by Andrew Sheppard
                                                    (Kabam)
                                            
                                
                Social & Online Games Summit
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                ZOO KINGDOM: Building and Scaling a Facebook Game Server
                
                                    
                        by Jeffrey Kesselman
                                                    (Blue Fang Games)
                                            
                                
                Programming
                                             
                            
                                    
                                                                              GDC 2011
                                                                      
                    
                                                [SPONSORED] Efficient Scaling in a Task-Based Game Engine (Presented by ...
                
                                    
                        by Yannis Minadakis
                                                    (Intel)
                                            
                                
                Programming