 
                
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                            
                  
                                    
       
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                10 Ways to Make Your Game Appeal to Teens
                
                                    
                        by Joe Shochet
                                                    (Hangout Industries)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                A New Social Era for Games: How Your Friends Are Changing the Way the Wo...
                
                                    
                        by Sebastien de Halleux
                                                    (Playfish)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Accelerating the QA Test Cycle Via Metrics and Automation
                
                                    
                        by Larry Mellon
                                                     
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Ace Usability and Avoid Kobayashi Maru
                
                                    
                        by Nicole Lazzaro
                                                    (XEODesign)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Beyond the Finish Line of Shipping an Indie Game
                
                                    
                        by Ron Carmel
                                                    (2D Boy)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Bringing Game Brands to the iPhone: A Business Approach
                
                                    
                        by Chris Williams
                                                    (PlayFirst)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Browser MMOGs - the Experts Talk
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Business Managing Your Indie Developer Through The Downturn
                
                                    
                        by Jennifer Bullard
                                                    (Certain Affinity)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Casual Game Development for AAA Teams
                
                                    
                        by Rafhael Cedeno
                                                    (Multiverse)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Challenges In Designing A Casual MMO
                
                                    
                        by Laralyn McWilliams
                                                    (Sony Online Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Come and See the Elephant - Challenges Encountered Growing an MMO
                
                                    
                        by Bill Dalton
                                                    (BioWare Austin)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Cover Me! Promoting MMO Player Interaction through 
Advanced AI
                
                                    
                        by Dave Mark
                                                    (Intrinsic Algorithm)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Creating Tasty Games with 3.0
                
                                    
                        by David Whitlark
                                                    (Trileet)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Defending the Realm: Resisting Exploits and Hacks to MMOs and Other Onli...
                
                                    
                        by Jason Spangler
                                                    (BioWare / Electronic Arts)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Designer Scripting: The Power and Perils of Designers Touching Code
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Developing A Positive ?Support Perception? For Your Company
                
                                    
                        by John Erskine
                                                    (NCsoft)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Developing in the Cloud
                
                                    
                        by Ben Garney
                                                    (PushButton Labs)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Developing Licensed Games: Do It Successfully In These Tough Economic Times
                
                                    
                        by Feargus Urquhart
                                                    (Obsidian Entertainment, Inc.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Don't get PWN'ed, go global wisely!
                
                                    
                        by Danica Brinton
                                                    (LocLabs Consulting with Zynga, Apple, Inc., Linden Lab, O...)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Effective Marketing For Indie Game Developers
                
                                    
                        by John Graham
                                                    (Wolfire Games, LLC)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore
                
                                    
                        by Jon Radoff
                                                    (GamerDNA, Inc.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                EULA's and Tax Incentives: Two More Things You Can't Avoid
                
                                    
                        by Sean Kane
                                                    (Pillsbury Winthrop Shaw Pittman LLP)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                EVE Online's Player Elected Council Case Study
                
                                    
                        by Ptur Jhannes skarsson
                                                    (CCP Games)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Facebook: Is the Cake a Lie?
                
                                    
                        by Blake Commagere
                                                    (Independent Game Developer)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Fan Sites and Community Leaders: Harnessing the Power of Passionate Audi...
                
                                    
                        by Brad Dickason
                                                    (Giant Realm)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                FINAL FANTASY XI: Problems and Solutions in a Global Community
                
                                    
                        by Robert Allen Peeler
                                                    (Square Enix, Inc)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Finding The Right Rewards To Sustain Player Engagement: A Close-up Look ...
                
                                    
                        by Scott Rigby
                                                    (Immersyve)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Flash Multiplayer-Action Case Study: The BATTLE Series
                
                                    
                        by Corey Bridges
                                                    (Multiverse)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                From AAA to iPhone: Tiger Style and the making of SPIDER
                
                                    
                        by Randy Smith
                                                    (Tiger Style)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                From Dragons and Daggers to Kart Racing, Cooking and Concerts...It's a W...
                
                                    
                        by John Smedley
                                                    (Sony Online Entertainment)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Funding Fundamentals: How to Raise Capital
                
                                    
                        by Keith Lee
                                                    (Booyah)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Games are Math: 10 Core Mechanics That Drive Compelling Gameplay
                
                                    
                        by Raph Koster
                                                    (Playdom)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Going from Free to Pay in Free-to-Play
                
                                    
                        by Min Kim
                                                    (Nexon America Inc.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Growing Your Game Like A Virus:  The Viral Coefficient Revealed
                
                                    
                        by Michael Witz
                                                    (Mob Science)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                How I Dumped Electricity and Learned to Love Design
                
                                    
                        by Brenda Brathwaite
                                                    (Loot Drop)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                How To Operate Your Indie Game Business - For Fun And Profit!
                
                                    
                        by Brent Fox
                                                    (Wahoo Studios / NinjaBee)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                iPort: How To Bring Any C++ Game To The iPhone
                
                                    
                        by Michael Smith
                                                    (Elecorn LLC)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Kids and Gaming--One Year Later. Still Keeping up with your ABCs?
                
                                    
                        by Rebecca Newton
                                                    (MindCandy.com)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Killing the Sacred Cows of MMO Technology
                
                                    
                        by Joe Ludwig
                                                    (Valve Software)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Lag, The Barrier to Innovation in Online Gaming
                
                                    
                        by Harlan Beverly
                                                    (Bigfoot Networks)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Lead with Your Gut: How Courage and Common Sense Improve Efficiency
                
                                    
                        by Edoardo De Martin
                                                    (Next Level Games Inc.)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Lean Production
                
                                    
                        by Clinton Keith
                                                    (Clinton Keith Consulting)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Leveraging Customer Service Quality Through Tools
                
                                    
                        by John Erskine
                                                    (NCsoft)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Life Outside the Top 100 - A New Approach to Success on the App Store
                
                                    
                        by Paul Bettner
                                                    (Newtoy Inc.)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Making an XBLA Game in 6 Months: A Splosion Man Postmortem
                
                                    
                        by Sean Riley
                                                    (Twisted Pixel Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Making the Grade: What Gaming's Premier Guilds Really Think About You
                
                                    
                        by Chris Mancil
                                                    (Trion World Network)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Mend the Gap: Bridging Social Communities and Console Games
                
                                    
                        by Corey Garnett
                                                    (Insomniac Games, Inc.)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                MMOs to Consoles – Challenges, Opportunities and Emerging Trends
                
                                    
                        by Craig Alexander
                                                    (Turbine, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Next Phase of Casual Games: How to Make the Free-To-Play Model Work for You
                
                                    
                        by Craig Sherman
                                                    (Gaia Interactive)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Next-Gen Asset Streaming Using Runtime Statistics
                
                                    
                        by David Thall
                                                    (Insomniac Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Online Gaming Infrastructure Services – The Business Value Behind ...
                
                                    
                        by Vlad Ihora
                                                    (TeliaSonera International Carrier)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Opportunities for Monetizing Online Games
                
                                    
                        by Min Kim
                                                    (Nexon America Inc.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Out of the box(ed product) thinking for an Online Age
                
                                    
                        by Jeff Hickman
                                                    (EA Mythic)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Pangea's Road To Success: Launching & Marketing an iPhone App
                
                                    
                        by Brian Greenstone
                                                    (Pangea Software)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Payments for a New Generation
                
                                    
                        by Min Kim
                                                    (Nexon America Inc.)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Playing the Event Stream: Leveraging the Internet to Expand Content for ...
                
                                    
                        by Justin Hall
                                                    (GameLayers, Inc)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Postmortem: The Design & Business Behind Fantastic Contraption
                
                                    
                        by Colin Northway
                                                    (Fantastic Contraption)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Randomness: The Danger and Value of Chance Elements in Game Design
                
                                    
                        by Greg Costikyan
                                                    (self-employed)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Reaching A New Demographic: Kids AND Their Parents
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Resumes, Cover Letters and Websites
                
                                    
                        by Jim Rivers
                                                    (Obsidian Entertainment)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Security for Online Games
                
                                    
                        by Timothy Ray
                                                    (Department of Information Resources, State of TX)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Sharing the Passion: Professional Mentoring and Talent Development
                
                                    
                        by Christian Bradley
                                                    (Art Institute San Diego)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Squeezing Every Drop Of Performance Out Of The iPhone
                
                                    
                        by Noel Llopis
                                                    (Snappy Touch)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Storytelling through Independent Games
                
                                    
                        by Alec Holowka
                                                    (Infinite Ammo)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Surfing Chaos: How to Read the Market and Adapt to the Constantly Changi...
                
                                    
                        by Matthew Scibilia
                                                    (Critical Mass Interactive, Inc)
                                            
                                
                Game Career Seminar
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Techniques for Improving Large World and Terrain Streaming
                
                                    
                        by Danie Conradie
                                                    (Trinigy)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Texturing Massive Terrain
                
                                    
                        by Colt McAnlis
                                                    (Blizzard)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Bit.Trip Series: Holistic Indie Console Game Design
                
                                    
                        by Mike Roush
                                                    (Gaijin Games)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Blurst of Times: How to Make a (Shader-Heavy, Physics-Based, 3D) Gam...
                
                                    
                        by Matthew Wegner
                                                    (Flashbang Studios)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Cat and Mouse Game of Fraud
                
                                    
                        by Arthur Chu
                                                    (Nexon)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The FREE REALMS Filter: Creating and Maintaining an Art Style Across all...
                
                                    
                        by Rosie Rappaport
                                                    (Sony Online Entertainment)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Goldilocks Conundrum -- Steering A Middle Path Through Apple's Orchard
                
                                    
                        by Chris Ulm
                                                    (Appy Entertainment Inc.)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Indie Business Rant
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Loner
                
                                    
                        by Damion Schubert
                                                    (Bioware Austin)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Monkey Wrench: Design and Architecture of an Online Environment
                
                                    
                        by Jeffrey Kesselman
                                                    (Rebel Monkey Inc)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The New Indie Hotness
                
                                    
                        by Brandon Boyer
                                                    (Offworld)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Rise of Premium Flash Games
                
                                    
                        by Daniel Cook
                                                    (Spry Fox)
                                            
                                
                Independent Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Social Gaming Tipping Point
                
                                    
                        by Brian Reynolds
                                                    (Zynga)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Universe of World of Warcraft
                
                                    
                        by J. Allen Brack
                                                    (Blizzard Entertainment, Inc.)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                The Year in Social RPGs
                
                                    
                        by David Rohrl
                                                    (Playdom)
                                            
                                
                Social Networking & Community
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Tips for Success as an Indie iPhone Developer
                
                                    
                        by Keith Shepherd
                                                    (Imangi Studios, LLC)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Trading Card Games: Designing for a Decade with Resource Cards and a Col...
                
                                    
                        by Paul Dennen
                                                    (Sony Online Entertainment-Denver)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Twist, Touch & Travel: Harnessing the iPhone's Unique Features
                
                                    
                        by Glenda Adams
                                                    (Maverick Software)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Up, Down, Left, and Right. A Usability Postmortem
                
                                    
                        by Tony Rado
                                                    (Sony Online Entertainment)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Using Lenses to Enhance Your Online Game
                
                                    
                        by Jesse Schell
                                                    (Schell Games)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Viral Marketing and Propagation on iPhone, Youtube, and Facebook
                
                                    
                        by Keith Lee
                                                    (Booyah)
                                            
                                
                iPhone Games Summit
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Virtualization for the Win!  Scaling Electronic Sports League's Servers ...
                
                                    
                        by Paul Lindberg
                                                    (Intel)
                                            
                                
                Services
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Where Agile Falls Apart
                
                                    
                        by Rich Vogel
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Who Needs Publishers? How Developers Can Launch Community Marketing Camp...
                
                                    
                        by John Lee
                                                    (Bardo Entertainment.com)
                                            
                                
                Business & Marketing
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Why We Need Heroes And Villains In Games
                
                                    
                        by Jens Andersen
                                                    (Sony Online Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Wizard101 - Lions and Tigers and Ninja Pigs, Oh My!
                
                                    
                        by J. Todd Coleman
                                                    (KingsIsle Entertainment)
                                            
                                
                Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Austin/Online 2009
                                                                      
                    
                                                Your Game Career – What You Need to Get Hired
                
                                    
                        by Michael Nichols
                                                    (THQ/Vigil Games)
                                            
                                
                Game Career Seminar
                                             
                            
