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                                                Advanced Racing Game AI in PURE
                
                                    
                        by Iain Gilfeather
                                                    (Black Rock Studios)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ascending the CURSED MOUNTAIN - The Hollywood Model In Real Life
                
                                    
                        by Bob Bates
                                                    (Bobbates.com)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Ask the Decision Makers: Find Out What Publishers Want And How To Get Wh...
                
                                    
                        by Sebastien Motte
                                                    (Microsoft Game Studios)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Balance of Power: Mechanics and Assets for Flow Maximization
                
                                    
                        by Andre Beccu
                                                    (Spellbound Entertainment AG)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Balance of Power: Mechanics and Assets for Flow Maximization
                
                                    
                        by Andre Beccu
                                                    (Spellbound Entertainment AG)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Battle-Tested Deferred Rendering on PS3, Xbox 360 and PC
                
                                    
                        by Tibor Klajnscek
                                                    (ZootFly)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Building a Dynamic Lighting Engine for VELVET ASSASSIN
                
                                    
                        by Christian Schuler
                                                    (Replay Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Compressing Loads of Content Into Only 20MB:  A Case Study 
of SWORDS & ...
                
                                    
                        by Joost van Dongen
                                                    (Ronimo Games)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Design, Constraints and Integrity
                
                                    
                        by Dino Dini
                                                    (NHTV)
                                            
                                
                Game Design
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Digital Distribution
                
                                    
                        by Nils-Holger Henning
                                                    (Bigpoint GmbH)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Dual Numbers: Simple Math, Easy C++ Coding, and Lots of Tricks
                
                                    
                        by Gino van den Bergen
                                                    (DTECTA)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Efficient PCF Shadow Map Filtering
                
                                    
                        by Kees van Kooten
                                                    (Virtual Proteins)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Knights Of The Round Table: How Publishers Can Make their Developers Cre...
                
                                    
                        by Erik Simon
                                                    (iES)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Mobile Impossible?: Development, In-House Porting and Distribution with ...
                
                                    
                        by Matthias Hellmund
                                                    (Exozet Games GmbH)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Mobile Impossible?: Development, In-House Porting and Distribution with ...
                
                                    
                        by Matthias Hellmund
                                                    (Exozet Games GmbH)
                                            
                                
                Mobile Games
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                New Human Machine Interfaces from Europe for Games
                
                                    
                        by Andreas Stock
                                                    (Scoreloop AG)
                                            
                                
                Business & Management
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Off-Road Racing Physics, Indie Style
                
                                    
                        by Jim Buck
                                                    (Twitchy Thumbs Entertainment, Inc.)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Practical Techniques for Managing Code and Assets for Multiple Cross Pla...
                
                                    
                        by Julien Koenen
                                                    (keen games GmbH)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Quadtree Displacement Mapping with Height Blending: Practical Detailed M...
                
                                    
                        by Michal Drobot
                                                    (Reality Pump Game Development Studios)
                                            
                                
                Programming
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                Specing out AAA Art Development: Know the Hell You're Getting Into!
                
                                    
                        by Stefan Baier
                                                    (Streamline Studios B.V.)
                                            
                                
                Visual Arts
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                What Is a Living Plan and How Can We Achieve It?
                
                                    
                        by Dorian Kieken
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
 
            
     
                            
                                    
                                                                              GDC Europe 2009
                                                                      
                    
                                                What Is a Living Plan and How Can We Achieve It?
                
                                    
                        by Dorian Kieken
                                                    (BioWare)
                                            
                                
                Production
                                             
                            
