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Session Name:

3D Game Creation on PlayStation 3


This session presents an introduction to stereoscopic 3D and looks at the advantages 3D brings to PlayStation 3 games. The principals of stereography are presented, demonstrating how quality can be maximised while working within the constraints of a 3D display. The theory is then put into practice on the PS3 using a simple, three step process. Case studies of several existing 3D games are presented, each highlighting real world issues and solutions. The session will conclude with a look at some of the techniques currently used in the movie industry that could benefit stereoscopic computer games in the near future.

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  • GDC 2010
  • Simon Benson
  • Sony Computer Entertainment
  • Ian Bickerstaff
  • Sony Computer Entertainment
  • free content
  • Programming
  • Programming