Session Name: | Texture compression in real-time, using the GPU |
Speaker(s): | Jason Tranchida |
Company Name(s): | Volition Inc. (THQ) |
Track / Format: | Programming |
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Overview: | This session covers how to use the GPU on current consoles and DirectX 10.1 video cards in order to perform DXT texture compression. It presents a method that does not rely on GPU computation APIs or the presence of bit-wise math operations. Implementation details & optimizations per-platform will be discussed. |