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The Number One Educational Resource for the Game Industry

Session Name: Texture compression in real-time, using the GPU
Speaker(s): Jason Tranchida
Company Name(s): Volition Inc. (THQ)
Track / Format: Programming

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Overview: This session covers how to use the GPU on current consoles and DirectX 10.1 video cards in order to perform DXT texture compression. It presents a method that does not rely on GPU computation APIs or the presence of bit-wise math operations. Implementation details & optimizations per-platform will be discussed.

GDC 2010

Jason Tranchida

Volition Inc. (THQ)

free content

Programming

Programming