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Session Name:

Taking Fluid Simulation Out of the Box: Particle Effects in Dark Void


In this session we will talk about 3D fluid simulation driven effects that we created in the game Dark Void. We will go over the details of how to implement a seamless, scalable and direct-able fluid simulation in a game engine and use it to create the next generation of fluid driven effects. We believe that these techniques are feasible for games, not just tech demos and movies, and we hope to inspire the audience into using such techniques to create amazing effects in their own games.

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  • GDC 2010
  • Joe Cruz
  • Airtight Games
  • Sarah Tariq
  • free content
  • Programming
  • Programming