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Session Name:

As Long as the Audio is Fun, the Game Will Be Too

Overview:

My first 20 years in video game production, and the many years to come. People tend not to think about game design and audio design in parallel. I will present my views on audio design in games from a producer's perspective, having had experience in both roles. With few technological limits remaining, we can focus on achieving realism and interaction. What challenges remain in audio design?

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  • GDC 2010
  • Akira Yamaoka
  • Grasshopper Manufacture Studio
  • free content
  • Game Design
  • Design