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Session Name:

Bootstrapping Games on Android


Thinking of writing an Android game? Want to bring games from other platforms to Android without rewriting everything in Java? Interested in targeting a variety of devices with a single binary? This session is a crash course in Android game development. The speaker will delve into the nitty gritty details of Android game programming using a full-fledged action platformer game as a case study. Topics include common pitfalls, performance characteristics of popular devices, dealing with hardware variations, and writing games in Java and C++.

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  • GDC 2010
  • Chris Pruett
  • Google
  • free content
  • GDC Mobile/Handheld
  • Smartphone / Tablet Games