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Session Name:

PlayStation: Evolving User Testing to Social, Casual and Portable Gaming


User testing has been part of PlayStation (SCE WWS) games development process for the last 15 years. The session unveils how it started and how the methods evolved over the years in order to cope with market changes, broader audience and innovative technologies. We will share fun, surprising and unexpected stories to support the delivery of our best practices (sometimes learned from our worst failures). Our development teams agreed to share the most challenging usability issues they faced, for the benefit of everybody in the industry.

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  • GDC 2010
  • David Tisserand
  • Sony Computer Entertainment Europe Limited
  • free content
  • Game Design
  • Design