You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: PlayStation: Evolving User Testing to Social, Casual and Portable Gaming
Speaker(s): David Tisserand
Company Name(s): Sony Computer Entertainment Europe Limited
Track / Format: Game Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: User testing has been part of PlayStation (SCE WWS) games development process for the last 15 years. The session unveils how it started and how the methods evolved over the years in order to cope with market changes, broader audience and innovative technologies. We will share fun, surprising and unexpected stories to support the delivery of our best practices (sometimes learned from our worst failures). Our development teams agreed to share the most challenging usability issues they faced, for the benefit of everybody in the industry.

GDC 2010

David Tisserand

Sony Computer Entertainment Europe Limited

free content

Game Design