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Session Name: Serious Uses for Playful Worlds: A Case Study of the University of There
Speaker(s): Celia Pearce
Company Name(s): Georgia Institute of Technology
Track / Format: Serious Games Summit
Overview: This talk presents findings from a yearlong mixed-methods study, funded by the National Science Foundation, of the University of There (UOT), a player-run distributed learning community within the virtual world There.com. UOT is both a large-scale collaborative project and a learning environment within a virtual world originally designed as a social play space.

Findings include:
* Play creates conditions that Computer-Mediated Collaboration experts have found enhance collaboration
* Players reported happiness as one of the motivations for their volunteer contribution
* The play context allowed instructors to experiment emergently combine traditional classroom learning with well-tested teaching modes, such as situated and multi-modal learning
* User-created worlds have cultures of constructionism (Bruckman) which make them learning communities by definition.

GDC 2010

Celia Pearce

Georgia Institute of Technology

free content

Serious Games Summit

Serious Games


UBM Tech