You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Postmortem: The Design & Business Behind FANTASTIC CONTRAPTION


Flash-based physics sandbox webgame FANTASTIC CONTRAPTION has been played by millions of people, and brought in six-figure profits for its single developer. In this detailed talk, Colin Northway, the game's creator, will explain the boons and pitfalls of the development, launch, and maintenance of a game written in Flash that asks its players for money. How did Flash affect design decisions? What marketing and promotional strategies put millions of people in front of the game? How did Colin successfully monetize based on an initially free title?

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2010
  • Andy Moore
  • Fantastic Contraption
  • Colin Northway
  • Fantastic Contraption
  • free content
  • Independent Games Summit
  • Independent Games