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|Session Name:||Better Movement Games Using Psychology: 5 Reasons Some Wii Games Are More Fun Than Others|
|Company Name(s):||NYU's Polytechnic Institute|
|Track / Format:||Game Design|
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|Overview:||It's hard to design great movement mechanics, even harder to produce a successful, well-reviewed movement-based game. Dismal reviews of Wii ports of many successful franchises show it's not enough to layer some moves on top of a conventional game design. Psychology is a powerful resource for success. This session provides important pieces of the puzzle, based on lab observations and over 10 years of research and consulting. Find out why imitating real-life movement is a double-edged sword, learn how to evoke powerful emotions in players, and hear about opportunities for innovation that can take your game to the next level.|