Session Name: | Bootstrapping Games on Android |
Speaker(s): | Chris Pruett |
Company Name(s): | |
Track / Format: | GDC Mobile/Handheld |
Overview: | Thinking of writing an Android game? Want to bring games from other platforms to Android without rewriting everything in Java? Interested in targeting a variety of devices with a single binary? This session is a crash course in Android game development. The speaker will delve into the nitty gritty details of Android game programming using a full-fledged action platformer game as a case study. Topics include common pitfalls, performance characteristics of popular devices, dealing with hardware variations, and writing games in Java and C++. |