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Session Name:

The Art of Diablo 3


Making a sequel to the award winning classic Diablo2 poses many artistic challenges. While many games in today's market try to top each other with the latest and greatest technology that inherently tends to drive the art direction - we decided to take a different approach. Our aim for Diablo3 was to create a painterly stylized world that takes full advantage of its fixed camera, while finding ways to enhance and support our core gameplay goals. Ultimately, making sure that players in Diablo3 suspend their sense of disbelief and become fully engulfed in the experience of saving the world of sanctuary.

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  • GDC 2012
  • Christian Lichtner
  • Blizzard Entertainment
  • free content
  • Visual Arts
  • Visual Arts