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Session Name:

The Tricks Up Our Sleeves: A Walkthrough of the Latest Techniques Behind FX of Uncharted 3: Drake's Deception


Join us for an in-depth look at the evolution of Naughty Dog's visual effects pipeline across the Uncharted franchise and walk-through of the latest solutions for the challenges raised during production on Uncharted 3: Drake's Deception, including: Using scrolling normal maps and a particle-space light vector to create billowing, self-shadowing smoke-stacks; texture biasing and animating the Z-Depth of fire particles to efficiently give the illusion of a wall burning from the inside; and utilizing our new screen space projected particles, vector fields and the world normal buffer to bring natural interactions and life to a desert.

From the most basic illusionary tricks to the larger technical innovations, we'll take an inside look at the secrets and tricks supporting the visual effects of Uncharted 3: Drake's Deception.

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  • GDC 2012
  • Keith Guerrette
  • Naughty Dog, Inc.
  • free content
  • Visual Arts
  • Visual Arts