Session Name: | Rigging a Resident Evil - Inside the Bone Code of Operation Raccoon City |
Speaker(s): | Ben Hanke |
Company Name(s): | Slant Six Games |
Track / Format: | Programming |
Overview: |
This session will demonstrate how Slant Six Games implemented runtime support for helper bones driven by Maya expressions in 'Resident Evil: Operation Raccoon City'. It will describe the authoring workflow, pipeline and runtime implementation in detail, and demonstrate the practical application of expression-driven helper bones in our game. |