|Communication and Iteration of Visual Effects in Red Faction: Armageddon
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
When we think of visual effects in games, we tend to think of fire and pretty explosions. In this talk, Dave Samuel explains the communication, and the process of iteration of Visual Effects. The talk goes over specific art and design problems in Red Faction: Armageddon, that were aided with the help of visual effects and a look into the iterative process leading to why effects look a certain way.