You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Designing Games for Game Designers


Stone has been teaching game design classes and workshops for the past 10 years. During this time he has developed a series of card and board games that are not only designed to entertain but also to teach the fundamentals of game design. In this session, he describes the evolution of these games and talks about the underlying lessons contained in each one.

Each one of the games covers a specific topic, such as writing rule systems, choosing goals, tuning opposition, or balancing asymmetric systems. Since his students are simultaneously designers and players, the act of playing one of these games reinforces the lesson much more effectively than an academic lecture or an open-ended exercise.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Stone Librande
  • EA/Maxis
  • free content
  • Game Design
  • Design