You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Conquering European Localization
Speaker(s): Miguel A. Bernal-Merino, Danica Brinton, Flor Garcia-Ruiz, Nadine Martin, Patrick Sweeney
Company Name(s): University of Roehampton, LocLabs, Bioware, Sony Computer Entertainment Europe, ReedSmith
Track / Format: Localization Summit

Europe is a great market for games but it is made up of many cultures, tastes and jurisdictions. How does one succeed in this fragmented territory? Localization is an enabler but not the full story. In a world where online, social and mobile games are redefining the market, how will your next game succeed? Do you go for a full assault targeting many countries and languages or be more selective? Hear reps from Sony and EA discuss their strategies on addressing the European market. Patrick Sweeney senior counsel from ReedSmith will join the discussion to give advice on negotiating the legal hurdles and how you could benefit from government aid.

GDC 2012

Miguel A. Bernal-Merino

University of Roehampton

Danica Brinton


Flor Garcia-Ruiz


Nadine Martin

Sony Computer Entertainment Europe

Patrick Sweeney


free content

Localization Summit

Localization / QA