You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Android Gaming on Tegra: The Future of Gaming is Now, and it's on the Move! (Presented by NVIDIA)


NVIDIA Tegra-powered devices continue to break new ground and redefine the world of mobile gaming. This year we focus on how Android and mobile development has advanced, and what that means for game developers looking to ship exciting, innovative and rock-solid titles. The breadth of topics to be covered give some insight into the wide range of opportunities and challenges facing Android game developers today: Developing for new use cases like HDMI and wireless controller gaming; Quad-core utilization for performance and power; resolution-aware effect tuning; effective use of gyros, accelerometers and cameras as input devices; and Android lifecycle in pure native games. Join us as we analyze a live, big screen, gamepad enabled, multiplayer session of Shadowgun. Movement is a certainty in the mobile gaming world, be sure to attend and catch which way it's heading.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Lars Bishop
  • Marek Rabas
  • Madfinger Games
  • free content
  • Game Design
  • Design