You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

User-Generated Content in inFAMOUS 2 (And Does It Make Sense for Your Game?)


In 2011's inFAMOUS 2, we added an innovative user-generated content feature, allowing players (armed only with a DualShock 3 controller) to create polished, full-featured missions, then share those missions with the world. Six months after launch, over 100,000 missions had been created and these missions had been played over 10 million times. This talk covers the decision to add UGC as a feature, shows highlights of the missions players have created, discusses our successes and failures with the design and implementation and analyzes how successful the feature was, all with an eye towards helping you decide whether user-generated content makes sense as a feature for your product.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Chris Zimmerman
  • Sucker Punch
  • free content
  • Game Design
  • Design