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Session Name:

From the Trenches: Developing Games for Google+ [SOGS Business]

Overview:

In this series of rapid-fire postmortems, we hear from several social game developers who have launched their products on the Google+ Games platform and find out what their experiences were like. What was harder than expected? What was easier? What was different? What did they have to do from a design or technical perspective to optimize their game for Google+? How has this experience influenced future development? What's for lunch? Find out the answers to all of this and more at this informative session.
 

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  • GDC 2012
  • Mike Blanchette
  • Playdom
  • Dan Chao
  • Funzio
  • Beau Harrington
  • Kabam
  • Todd Kerpelman
  • Google
  • free content
  • Social and Online Games Summit
  • Other