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Session Name:

Choice and Character: Lessons from Writing Multiplayer Narrative Games


Drawing on her experience in interactive narrative and especially on a new interactive storytelling platform developed for Linden Lab, Emily Short will speak about different types and scales of player choice, writing choice-rich stories for multiple players, as well as about methods of paying off significant choices by designing character crises that can be triggered automatically at dramatically appropriate moments. The techniques outlined in this talk will interest anyone creating game narratives with a strong simulation element; creators working on multiplayer narrative and people interested in strategies for simulating complex, nuanced characters.

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  • GDC Online 2012
  • Emily Short
  • Linden Lab
  • free content
  • Game Narrative Summit
  • Game Narrative