You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Choice and Character: Lessons from Writing Multiplayer Narrative Games

Overview:

Drawing on her experience in interactive narrative and especially on a new interactive storytelling platform developed for Linden Lab, Emily Short will speak about different types and scales of player choice, writing choice-rich stories for multiple players, as well as about methods of paying off significant choices by designing character crises that can be triggered automatically at dramatically appropriate moments. The techniques outlined in this talk will interest anyone creating game narratives with a strong simulation element; creators working on multiplayer narrative and people interested in strategies for simulating complex, nuanced characters.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Online 2012
  • Emily Short
  • Linden Lab
  • free content
  • Game Narrative Summit
  • Game Narrative