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Session Name:

The Other White Meat: Design Architecture for Sandbox Games


This session presents a design theory for online sandbox games, starting with the foundation concepts and raisons d'etre, and explaining the core structural gameplay components and the hidden plumbing that ties them together. The discussion includes social networks, emergent gameplay and self-sustaining systems, and offers practical lessons from a variety of titles alongside fundamental concepts.

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  • GDC Online 2012
  • Matthew Woodward
  • CCP Games
  • free content
  • Design
  • Design