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|Session Name:||Experimental Gameplay Workshop|
|Speaker(s):||Kaho Abe, Adnan Agha, Jongmin Jerome Baek, Daniel Benmergui, Michael Brough, Kevin Cancienne, Pohung Chen, Ben Esposito, Richard Evans, Ricky Haggett, Ezra Hanson-White, Chelsea Howe, Robin Hunicke, Itay Keren, Richard Lemarchand, Alexander Martin, Jason Meisel, Martin Middleton, Michael Molinari, Sun Park, Ryan Pelcz, Margaret Robertson, Jason Rohrer, Brenda Romero, Emily Short, Henry Smith, Keita Takahashi, Marc ten Bosch, Eric Zimmerman|
|Company Name(s):||Independent, Hide&Seek, PokPoong Games, Independent, Independent, Independent, Perspective, Independent, Linden Labs, Honeyslug, Independent, TinyCo, Funomena, Independent, School of Cinematic Arts, University of Southern California, Droqen, Independent, Funomena, Independent, Turtle Cream, Independent, Hide&Seek, Independent, UC Santa Cruz, Linden Labs, Independent, Uvula, Independent, Independent|
|Track / Format:||Design|
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|Overview:||The Experimental Gameplay Session, which debuted games like Katamari Damacy, flOw, Braid, Portal and Storyteller is back for its 11th year at GDC! In this fast-paced, game-packed session we will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defying conventions and traditions in search for of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening on in the world of Experimental Gameplay... and be inspired!|