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The Number One Educational Resource for the Game Industry

Session Name: Developing a Windows Store Game with DirectX and C++ (Presented by Microsoft)
Speaker(s): Phillip Napieralski
Company Name(s): Windows Ecosystem
Track / Format: Programming

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Overview: Among all the choices that Windows 8 offers for developing Windows Store games, only DirectX and C++ give you the "down-to-the-metal" performance and flexibility available on modern tablets and PCs. This session will show you how to integrate Windows Store game features in your C++ and DirectX game. We'll cover things like creating an app bar, API support for monetization, handling live tiles and notifications, and registering Process Lifetime Management (PLM, or suspend and resume) events. And we'll also talk about the basics that are required for any app that includes DirectX.

GDC 2013

Phillip Napieralski

Windows Ecosystem

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