You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

iOS Games in a Day: iOS APIs for Games

Overview:

A one-day crash course in making iOS games. This daylong bootcamp will include enough specific technical and platform knowledge for attendees to either go away and start making their own iOS games, or to further understand the tools they are using. The day will be made up of a mix of discussion, deep dives, examples, and plenty of opportunities for audience Q&A. Session content will include an introduction to the iOS platform, crash courses in Cocos2d and Unity3d, popular/essential iOS APIs for games, and a deep-dive on game architecture selection and best practices.

10-10:10am - Introduction - Gareth Jenkins (36peas) and Ray Wenderlich (Razeware LLC)
10:10-11am - Cocos2D Crash Course for iOS Games - Rod Strougo (Big Nerd Ranch & Prop Group) and Ray Wenderlich (Razeware LLC)
11:10am-12pm - Unity Crash Course for iOS Games - Gareth Jenkins (36peas) and David Whatley (Critical Thought Games, LLC)
12-1:30pm - Lunch
1:30-2:20pm - OpenGL Crash Course for iOS Games - Mike Daley (71Squared Ltd) and Ray Wenderlich (Razeware LLC)
2:30-3:20pm - iOS APIs for Games - Ray Wenderlich (Razeware LLC)
3:30-4:20pm - Game Architectures for Rapid Results on iOS - Gareth Jenkins (36peas)
4:30-4:40pm - Coffee Break
4:50-5:50pm - iOS State of the Union - Gareth Jenkins (36peas), Mike Schramm (TUAW/Joystiq), Ray Wenderlich (Razeware LLC), Natalia Luckyanova (ImangiStudios)
5:55-6pm - Closing Remarks

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Ray Wenderlich
  • Razeware LLC
  • free content
  • Programming
  • Programming