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Session Name:

Play with Data: The Many Faces of Online Game Data

Overview:

Players today can spend as much time reviewing high scores, screenshots, and replays captured from games than actually playing games. This is due to many game publishers, developers, and player communities building stat tracking and dossier systems for visualizing and sharing game data. From Rockstar's Social club to EA's Battlelog to player created websites like WoWhead, players now expect to play with their game data. Ben Medler steps through the breadth of external data-driven systems that exist around current games, and will cover the common design components found within these systems, and the ways of approaching the design of such data-driven systems.

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  • GDC 2013
  • Ben Medler
  • EA
  • free content
  • Production
  • Production