You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Get the Flash Player to view this session.

Session Name:

Design Principles for Casual Games

Overview:

What things must any casual game design take into account to be successful? What design approaches are kisses of death in this space? What is the audience willing to swallow? And how does working in the try-and-buy model impact your design decisions? This session tackles these and other tough questions of casual game design.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2007
  • Nick Fortugno
  • Playmatics
  • free content
  • Game Design
  • Design