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Session Name:

Design Principles for Casual Games


What things must any casual game design take into account to be successful? What design approaches are kisses of death in this space? What is the audience willing to swallow? And how does working in the try-and-buy model impact your design decisions? This session tackles these and other tough questions of casual game design.

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  • GDC 2007
  • Nick Fortugno
  • Playmatics
  • free content
  • Game Design
  • Design