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Influences: Thinking Outside the Game
This is a session about everything but games. How does Richard Lemarchand connect Victorians, Georgians and Neo-Realists to character-driven storytelling? Why did a painting from the 1950s lead Brenda Romero to design Train? What has Ben Esposito learned about procedural generation from the musician Brian Eno? And how have the Muppets made Kellee Santiago's work better? Join us to hear how each of these developers connect the dots between the things that influence and inspire their work. By looking beyond games, we can find new techniques and ideas that will make our games better.
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