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Session Name:

Optimizing Mobile Games with Gameloft and ARM (Presented by ARM)


Let ARM introduce you to methodologies for the efficient rendering of high quality 3D graphics in mobile games. After this theoretical overview, Gameloft will take you behind the scenes of some of their famous titles, showing how they were optimized and in particular how they identified the bottlenecks and implemented the optimizations

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  • GDC 2014
  • Victor Bernot
  • Gameloft
  • Stacy Smith
  • ARM
  • Adrian Voinea
  • Gameloft
  • free content
  • Programming
  • Programming