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|Session Name:||Technical Artist Bootcamp: Halo 4: Content Performance Tips & Techniques|
|Speaker(s):||Wes Grandmont III|
|Company Name(s):||Microsoft Studios (343 Industries)|
|Track / Format:||Visual Arts|
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|Overview:||Getting the most out of a game engine is always challenging. In this session, you will learn effective approaches for identifying and measuring performance bottlenecks and a variety of ways to maintain high visual quality while improving rendering efficiency. Techniques learned in this session can be applied across a variety of platforms to help maintain target frame rates. Examples will be shown from HALO 4 which showcase various methods used to maintain a solid frame rate while maintaining high visual quality in demanding rendering situations.|