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Session Name:

Why You Didn't Get the Gig

Overview:

Landing a staff gig in game audio can be a complicated prospect. Why You Didn't Get the Gig is a look at how and how not to act when seeking a staff audio position at a developer or publisher. What should your resume look like? How is your phone or Skype etiquette? What can you do to make sure you're always presenting yourself in the best possible light? We'll also discuss behind-the-curtain issues that hiring managers often face, which job seekers are rarely privy to. In the end, attendees should feel that they have a clear sense of how not to act during an interview, how to put their best foot forward, and how even the best candidate for a job is sometimes at the mercy of forces beyond their control, due to the complicated machinations of multinational gaming companies.

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  • GDC 2014
  • Jesse Harlin
  • Dunderpate Music
  • free content
  • Audio
  • Audio