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|Session Name:||Procedural Music, Virtual Choreographies and Avatar Physiologies|
|Company Name(s):||Stanford University|
|Track / Format:||Audio|
|Overview:||Gaming environments are rich in data that can be leveraged to drive procedural music and audio processes. While most of today's gaming music systems only dip their toes into the possibilities afforded by procedural audio and music, it is not hard to look down the road a few years and see that tomorrow's high-powered mobile and home computing devices will make complex, dynamically-generated music and audio scenes much more palatable, and possible, to the industry as a whole. This talk will discuss and showcase specific research carried out at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA) on procedural music and audio, focusing on detailed live musical examples generated completely by real-time synthesis techniques, and driven by in-game avatar and environment data.|