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|Session Name:||Optimizing for Multi-Platform Development as a Small Studio|
|Speaker(s):||Alexander Schwartz, Devin Reimer|
|Company Name(s):||Owlchemy Labs, Owlchemy Labs|
|Track / Format:||Business, Marketing & Management|
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|Overview:||Let's face it: there are literally dozens of possible distribution platforms available for publishing games today. There's more opportunity than ever! Unfortunately, this does not always simply equate to more profit for developers. Porting to multiple platforms or shipping simultaneously on multiple platforms can cause serious headaches if not done properly, and the overhead and costs associated with this cannot be overstated. The CEO and CTO of Owlchemy Labs will discuss their business and technical considerations for building and distributing games with multi-platform in mind, including leveraging Unity, when to sim-ship games, how to evaluate new platforms, mitigating new platform risk, building a team with multi-platform in mind, how multi-platform affects cash flow, how press plays a part in the process, and other side effects of cross-platform development.|