You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Next-Gen Audio in Killer Instinct
Speaker(s): Mick Gordon, Jean-Edouard Miclot
Company Name(s): Independent, Double Helix Games
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: After a 17-year hiatus, Killer Instinct came back as an Xbox One launch title. This presented the audio team with two challenges: be true to the series and deliver a next-gen audio experience. This lecture will demonstrate how these creative and technical challenges were overcome by asking three questions: What made the original sound great (analysis)? What audio experience does the player expect from a next-gen fighting game (anticipation)? And what doesn't the player expect and how can we evolve the series (surprise)? You will learn what went right and what went wrong, including mix choices, loudness standards, the dynamic soundtrack, designing around 60fps, contractor budgets and the creative use of surround.

GDC 2014

Mick Gordon

Independent

Jean-Edouard Miclot

Double Helix Games

free content

Audio

Audio