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Session Name:

Indie Audio: Contracts, Compensation, Communication and Conceptualization


This session aims to educate and empower composers and sound designers working with indie developers, but it will also be very relevant for indie developers working with audio contractors. The talk will examine the types of legal contracts typically used (specifically work-for-hire, non-exclusive and exclusive), and provide a look at conventional audio budgets and payment structures. Bid proposals will also be reviewed, with a look at audio cost breakdowns for both music and SFX assets. It will also offer tips for improving communication with game developers to avoid wasted time. Lastly, this session will explore the use of style guides for efficient music concepting, and look at the important elements of a simple and effective implementation guide in Google Spreadsheets.

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  • GDC 2014
  • Richard Ludlow
  • Hexany Audio
  • free content
  • Audio
  • Audio
  • Production
  • Production