You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Beyond Attention: The Player Involvement Model

Overview:

In his 2012 GDC talk, Richard Lemarchand highlighted the importance of understanding player attention in the design process. Attention is a prerequisite for other, more complex, forms of experience that occur during gameplay, but it only describes functional cognitive processes. It doesn't deal with the quality of experience, or the emotional and bodily aspects thereof. This talk gives a clear and straightforward outline of the basic layers of player experience. It starts with a brief overview of what attention is and how it functions. It then moves on to explain the nature of higher-order processes that follow directing one's attention to a game, by describing player involvement through a model Gordon has developed over several years of qualitative research. The talk ends with a consideration of the sense of inhabiting the game world and explains why immersion is the wrong metaphor to use to refer to this experience.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Gordon Calleja
  • University of Malta/Mighty Box Games
  • free content
  • Design
  • Design