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Session Name:

Believable Make-Believe: Putting the Player at the Heart of Tearaway


Games seldom refer to themselves, or the players that are playing them. But by trying to ignore what's happening outside the game console, they miss a rich and exciting opportunity to surprise and involve the player more directly. Learn how Tearaway managed the opposite, by building upon a realistically constructed fantasy with a fourth-wall-breaking narrative based around the gamer themselves. Methods of establishing a collaboration between game and gamer will be described, with particular emphasis on near-instant customization to give the player their own sense of authorship in the adventure, and ultimately special feelz!

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  • GDC 2014
  • Rex Crowle
  • Media Molecule
  • free content
  • Design
  • Design