Session Name: | The Importance of Nothing: Using Negative Space in Level Design |
Speaker(s): | Jim Brown |
Company Name(s): | Epic Games |
Track / Format: | Design |
Overview: | When is something that's not there more important than the things that are there? This talk will cover the role of negative space in design theory, and show its applications to both game and level design. The principles of negative space design can impact almost every aspect of a game's development and affect the way that players consume our games. |