You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Level Design in a Day: The Last of Us: Casting Shadows


It's particularly hard joining a project toward the end, during its most crucial moments. You have a limited time to understand the game, the vision and to help make it better - all at the same time. This talk will focus on Elisabetta's experience of joining Naughty Dog during the last months of development of The Last of Us, her work on the combat tutorial, and how her involvement on it led to her training and understanding of a very different genre than she had previously worked on.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Elisabetta Silli
  • Naughty Dog
  • free content
  • Design
  • Design
  • Production
  • Production