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Session Name:

Sucker Punch's Performance Capture for inFAMOUS: Second Son


This talk will present the techniques and technology behind Sucker Punch's impressive facial animation as seen in inFAMOUS: Second Son. Learn how we set out to capture the subtle, nuanced performances and emotions of our actors, while taking advantage of the newest hardware to meet the high expectations of next-generation content. Learn how we were able to retarget and carry these performances over to our game characters for real-time playback in engine. We will discuss the technical details and decisions that were made to meet these demands at a reasonable cost. We will also open up our facial performance pipeline to offer details into the capture process, facial rig setup and workflows that were key to our success.

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  • GDC 2014
  • Spencer Alexander
  • Sucker Punch
  • free content
  • Visual Arts
  • Visual Arts
  • Programming
  • Programming