You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Tomb Raider Rebooted: Audio Reimagined


Tomb Raider has been recognized as one of the best-sounding games of 2013. In this talk, the audio team from Crystal Dynamics will explain how their dream of setting a new standard in immersive audio became a reality. Every angle will be covered, including dialogue, music, sound design and the technology behind it all. A dream such as this requires many groundbreaking processes in audio production. The creation of these processes is unpredictable at best and subject to resistance from many angles. The team will describe where they feel they succeeded and where they failed. Tomb Raider has given the audio team unique insight into the future of the industry. They will examine where they see potential for innovation on the road ahead.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2014
  • Jack Grillo
  • Crystal Dynamics
  • Alex Wilmer
  • Crystal Dynamics
  • free content
  • Audio
  • Audio