You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Characterization, Purpose and Action: Creating Strong Video Game Characters

Overview:

The recent success of games with a strong narrative focus, such as BioShock Infinite, The Last of Us and Telltale's The Walking Dead, point to a future where narrative is increasingly viewed as an asset in games, rather than an add-on. And great narratives are often defined by great characters. This talk will dissect memorable characters in existing video games, address the unique challenges in establishing characters in games, and provide a framework for creating strong game characters that covers styles ranging from Portal to Dragon Age. The session will discuss both linear and sandbox style characters, as well as taking a look at the oft' troublesome "blank slate" characters, who are (ostensibly, at least) defined by being undefined.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2014
  • Jeremy Bernstein
  • Freelance
  • free content
  • Design
  • Design