You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Rogue Legacy Design Postmortem: Budget Development
Speaker(s): Kenny Lee, Teddy Lee
Company Name(s): Cellar Door Games, Cellar Door Games
Track / Format: Independent Games Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Join the developers at Cellar Door Games as they discuss the creation of their indie "roguelite" title, Rogue Legacy, with an emphasis on budget design. The session will touch upon multiple issues such as rigid tools, game balance on a macro scale, and the challenge to differentiate oneself in an increasingly competitive genre. Get a behind-the-scenes look at the different stages of the game's development, learn of the obstacles faced post-release, and see how creative agility dictates the company's design philosophies.

GDC 2014

Kenny Lee

Cellar Door Games

Teddy Lee

Cellar Door Games

free content

Independent Games Summit

Independent Games