Session Name: | Getting the Most Out of OpenGL ES (Presented by ARM) |
Speaker(s): | Daniele Di Donato, Tom Olson, Dave Shreiner |
Company Name(s): | ARM, ARM, ARM |
Track / Format: | Programming |
Overview: | The latest version of OpenGL ES provides a rich set of tools for creating beautiful, high-performance graphics on mobile devices. In this talk we'll describe some of those features and talk about how to use them in a mobile context. We'll present case studies and demonstrations showing how new technologies like ASTC can provide dramatic power and bandwidth savings, and even enable new approaches to classic rendering problems. |