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Session Name:

Getting the Most Out of OpenGL ES (Presented by ARM)


The latest version of OpenGL ES provides a rich set of tools for creating beautiful, high-performance graphics on mobile devices. In this talk we'll describe some of those features and talk about how to use them in a mobile context. We'll present case studies and demonstrations showing how new technologies like ASTC can provide dramatic power and bandwidth savings, and even enable new approaches to classic rendering problems.

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  • GDC 2014
  • Daniele Di Donato
  • ARM
  • Tom Olson
  • ARM
  • Dave Shreiner
  • ARM
  • free content
  • Programming
  • Programming