You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Adding High-End Graphical Effects to GT Racing 2 on Android x86. (Presented by Intel Corp)
Speaker(s): Steve Hughes, Adrian Voinea
Company Name(s): Intel Corp, Gameloft
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: As the CPU and GPU compute power continue to grow in mobile devices, there is a lot of opportunity to bring modern high-end graphic effects to mobile games. Top mobile developer Gameloft, have decided to take the bull by the horns on their latest title GTRacing 2 by seeing exactly what effects are possible on the Intel Baytrail platform. This talk looks at how Gameloft have pushed the Intel Baytrail platform to implement high-end effects like Light Shafts, Bloom, Depth of Field, and Heat Haze; as well as some new kickass particle effects to GTRacing 2. In the talk we will also take a look at the tools and support which Intel provided throughout the development to ease the process of development on a pre-release platform. This will include a quick look at Intel Graphics Performance Analyzers in action, showing how this great tool not only supports the PC platform but is also a first port of call for both debugging and optimization work on Android.

GDC 2014

Steve Hughes

Intel Corp

Adrian Voinea


free content