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|Session Name:||How We Survived Making Our First 3D Puzzle Game (Presented by Autodesk)|
|Speaker(s):||Jim Fleming, Danielle Swank|
|Company Name(s):||Barking Mouse Studios, Barking Mouse Studios|
|Track / Format:||Production|
|Overview:||How did first time game developer, Barking Mouse Studio, decide to take on 3D for their award-winning game, Lost Toys? Two-person team, Danielle Swank and Jim Fleming, will talk about how they built Lost Toys, what they would do differently, and how creating a 3D game can be a smart choice for indie studios.|