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Session Name:

How to Use Your Gameplay Prototype for Resource Management

Overview:

So, you have a prototype and you believe in it. Now it's time to develop a polished game. But your investors/publisher/team asks: can you deliver on time, on schedule and on quality? Having profound answers will give you confidence in leading your team, negotiating with stakeholders and succeeding in making your game. After this session, you'll have more possibilities and tools to build up that confidence. You'll get practical advice to lead your team and to use as a valuable resource.

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  • GDC Europe 2014
  • Jens Schoebel
  • Hochschule Darmstadt
  • free content
  • Business, Marketing and Management
  • Business & Marketing
  • Production
  • Production