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|Session Name:||Developing Virtual Reality Experiences with the Oculus Rift|
|Company Name(s):||Oculus VR|
|Track / Format:||Design|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Virtual reality is significantly different from monitor-based games in many ways. Many choices that are merely stylistic for traditional games become incredibly important in VR, while others become irrelevant. At Oculus, we have collected together our own experiences working on VR titles, and those of other developers working on our platform; and it has taught us a lot of surprising things. Some of these lessons are obvious when looking at the shipped products, but there are many paths explored that ended in failure. There are subtleties that were highly complex and absolutely crucial to get right, but may not have been apparent when playing the games. In this talk, Tom will focus on a handful of the most important challenges that designers and developers should be considering when exploring virtual reality for the first time.|